/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Instance_Shadowfang_Keep
 SD%Complete: 90
 SDComment:
 SDCategory: Shadowfang Keep
 EndScriptData */

#include "ScriptPCH.h"
#include "shadowfang_keep.h"

#define MAX_ENCOUNTER              4

enum eEnums {
	SAY_BOSS_DIE_AD = -1033007,
	SAY_BOSS_DIE_AS = -1033008,
	SAY_ARCHMAGE = -1033009,

	NPC_ASH = 3850,
	NPC_ADA = 3849,
	NPC_ARCHMAGE_ARUGAL = 4275,
	NPC_ARUGAL_VOIDWALKER = 4627,

	GO_COURTYARD_DOOR = 18895, //door to open when talking to NPC's
	GO_SORCERER_DOOR = 18972, //door to open when Fenrus the Devourer
	GO_ARUGAL_DOOR = 18971, //door to open when Wolf Master Nandos

	SPELL_ASHCROMBE_TELEPORT = 15742
};

const Position SpawnLocation[] = { { -148.199f, 2165.647f, 128.448f, 1.026f }, {
		-153.110f, 2168.620f, 128.448f, 1.026f }, { -145.905f, 2180.520f,
		128.448f, 4.183f }, { -140.794f, 2178.037f, 128.448f, 4.090f }, {
		-138.640f, 2170.159f, 136.577f, 2.737f } };
class instance_shadowfang_keep: public InstanceMapScript {
public:
	instance_shadowfang_keep() :
			InstanceMapScript("instance_shadowfang_keep", 33) {
	}

	InstanceScript* GetInstanceScript(InstanceMap* pMap) const {
		return new instance_shadowfang_keep_InstanceMapScript(pMap);
	}

	struct instance_shadowfang_keep_InstanceMapScript: public InstanceScript {
		instance_shadowfang_keep_InstanceMapScript(Map* pMap) :
				InstanceScript(pMap) {
			Initialize();
		}
		;

		uint32 m_auiEncounter[MAX_ENCOUNTER];
		std::string str_data;

		uint64 uiAshGUID;
		uint64 uiAdaGUID;
		uint64 uiArchmageArugalGUID;

		uint64 DoorCourtyardGUID;
		uint64 DoorSorcererGUID;
		uint64 DoorArugalGUID;

		uint8 uiPhase;
		uint16 uiTimer;

		void Initialize() {
			memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));

			uiAshGUID = 0;
			uiAdaGUID = 0;
			uiArchmageArugalGUID = 0;

			DoorCourtyardGUID = 0;
			DoorSorcererGUID = 0;
			DoorArugalGUID = 0;

			uiPhase = 0;
			uiTimer = 0;
		}

		void OnCreatureCreate(Creature* pCreature, bool /*add*/) {
			switch (pCreature->GetEntry()) {
			case NPC_ASH:
				uiAshGUID = pCreature->GetGUID();
				break;
			case NPC_ADA:
				uiAdaGUID = pCreature->GetGUID();
				break;
			case NPC_ARCHMAGE_ARUGAL:
				uiArchmageArugalGUID = pCreature->GetGUID();
				break;
			}
		}

		void OnGameObjectCreate(GameObject* pGo, bool /*add*/) {
			switch (pGo->GetEntry()) {
			case GO_COURTYARD_DOOR:
				DoorCourtyardGUID = pGo->GetGUID();
				if (m_auiEncounter[0] == DONE)
					HandleGameObject(NULL, true, pGo);
				break;
			case GO_SORCERER_DOOR:
				DoorSorcererGUID = pGo->GetGUID();
				if (m_auiEncounter[2] == DONE)
					HandleGameObject(NULL, true, pGo);
				break;
			case GO_ARUGAL_DOOR:
				DoorArugalGUID = pGo->GetGUID();
				if (m_auiEncounter[3] == DONE)
					HandleGameObject(NULL, true, pGo);
				break;
			}
		}

		void DoSpeech() {
			Creature* pAda = instance->GetCreature(uiAdaGUID);
			Creature* pAsh = instance->GetCreature(uiAshGUID);

			if (pAda && pAda->isAlive() && pAsh && pAsh->isAlive()) {
				DoScriptText(SAY_BOSS_DIE_AD, pAda);
				DoScriptText(SAY_BOSS_DIE_AS, pAsh);
			}
		}

		void SetData(uint32 type, uint32 data) {
			switch (type) {
			case TYPE_FREE_NPC:
				if (data == DONE)
					DoUseDoorOrButton(DoorCourtyardGUID);
				m_auiEncounter[0] = data;
				break;
			case TYPE_RETHILGORE:
				if (data == DONE)
					DoSpeech();
				m_auiEncounter[1] = data;
				break;
			case TYPE_FENRUS:
				switch (data) {
				case DONE:
					uiTimer = 1000;
					uiPhase = 1;
					break;
				case 7:
					DoUseDoorOrButton(DoorSorcererGUID);
					break;
				}
				m_auiEncounter[2] = data;
				break;
			case TYPE_NANDOS:
				if (data == DONE)
					DoUseDoorOrButton(DoorArugalGUID);
				m_auiEncounter[3] = data;
				break;
			}

			if (data == DONE) {
				OUT_SAVE_INST_DATA;

				std::ostringstream saveStream;
				saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1]
						<< " " << m_auiEncounter[2] << " " << m_auiEncounter[3];

				str_data = saveStream.str();

				SaveToDB();
				OUT_SAVE_INST_DATA_COMPLETE;
			}
		}

		uint32 GetData(uint32 type) {
			switch (type) {
			case TYPE_FREE_NPC:
				return m_auiEncounter[0];
			case TYPE_RETHILGORE:
				return m_auiEncounter[1];
			case TYPE_FENRUS:
				return m_auiEncounter[2];
			case TYPE_NANDOS:
				return m_auiEncounter[3];
			}
			return 0;
		}

		std::string GetSaveData() {
			return str_data;
		}

		void Load(const char* in) {
			if (!in) {
				OUT_LOAD_INST_DATA_FAIL;
				return;
			}

			OUT_LOAD_INST_DATA(in);

			std::istringstream loadStream(in);
			loadStream >> m_auiEncounter[0] >> m_auiEncounter[1]
					>> m_auiEncounter[2] >> m_auiEncounter[3];

			for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) {
				if (m_auiEncounter[i] == IN_PROGRESS)
					m_auiEncounter[i] = NOT_STARTED;
			}

			OUT_LOAD_INST_DATA_COMPLETE;
		}

		void Update(uint32 uiDiff) {
			if (GetData(TYPE_FENRUS) != DONE)
				return;

			Creature* pArchmage = instance->GetCreature(uiArchmageArugalGUID);
			Creature* pSummon = NULL;

			if (!pArchmage || !pArchmage->isAlive())
				return;

			if (uiPhase) {
				if (uiTimer <= uiDiff) {
					switch (uiPhase) {
					case 1:
						pSummon = pArchmage->SummonCreature(
								pArchmage->GetEntry(), SpawnLocation[4],
								TEMPSUMMON_TIMED_DESPAWN, 10000);
						pSummon->SetFlag(UNIT_FIELD_FLAGS,
								UNIT_FLAG_OOC_NOT_ATTACKABLE);
						pSummon->SetReactState(REACT_DEFENSIVE);
						pSummon->CastSpell(pSummon, SPELL_ASHCROMBE_TELEPORT,
								true);
						DoScriptText(SAY_ARCHMAGE, pSummon);
						uiTimer = 2000;
						uiPhase = 2;
						break;
					case 2:
						pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,
								SpawnLocation[0],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
						pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,
								SpawnLocation[1],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
						pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,
								SpawnLocation[2],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
						pArchmage->SummonCreature(NPC_ARUGAL_VOIDWALKER,
								SpawnLocation[3],
								TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
						uiPhase = 0;
						break;
					}
				} else
					uiTimer -= uiDiff;
			}
		}
	};
};

void AddSC_instance_shadowfang_keep() {
	new instance_shadowfang_keep();
}
